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| import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry(1,1,1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 })
const cube = new THREE.Mesh(geometry,material)
scene.add(cube)
camera.position.z = 5 camera.lookAt(0,0,0);
const animate = () => { requestAnimationFrame(animate) cube.rotation.x += 0.01 cube.rotation.y += 0.01 renderer.render(scene, camera) }
animate()
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